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Extraction Valley
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2D Art
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Level Design
Lanka Comic Con Island 24' x SriVerse | Characters
Industrial Petting | Slug and Shell
Industrial Petting | Mega Trees
Industrial Petting | Spike Corals
Industrial Petting | Farming
Industrial Petting | Props
Industrial Petting | Party
Industrial Petting | Crops
Industrial Petting | Sandy
Industrial Petting | Food
Industrial Petting | Spaceships
Industrial Petting | Roccoon
Industrial Petting | Airships
UIUX Design Concepts | ROTERA
Vesak Festival 24' x SriVerse | Video Game
New Year Festival x SriVerse | Video Game
Poson Festival x SriVerse | Video Game
Lanka Comic Con Island 24' x SriVerse | Video Game
The e-Shift Revolution | Short Commercial
Ghost Rider Character | Texturing
Ghost Rider Character | Sculpt
Environment Design | Concept Art
Sub-Character Designs | Concept Art | Project Graveyard Shift
Creature Design | Concept Art | Project Graveyard Shift
Character Design | Concept Art | Project Graveyard Shift
Character Design | Concept Art | Project Graveyard Shift
Character Design | Concept Art | Project Graveyard Shift
Holly's Outfit | 3D Model
TEMPORAL (2022) | End Credits Scene | RAM Studios x High School Junkies
Metahuman Characters
Holly Moors | Concept Art
Man Eater | Concept Art
Psycho Killer | Concept Art
Shane Briggs | Concept Art
Ghost Woman | Concept Art
Early Concept Art | Rhino XC 200 | Skulls and Wheels
Level Design - Extraction Valley
Level Design - Extraction Valley Devils Curse
Level Design - Dead Island Extraction Valley
Level Design - Extraction Valley Devils' Curse
Environment and Level Design - Extraction Valley Devils' Curse
Level Design - Extraction Valley Devils' Curse
Screenshots - Extraction Valley Trifuel Alliance
Character Concept - Supreme Naga Raksha
2D Game Art - Sheepzy
Nvidia DLSS Integration | The Chase
Branding - "Bit Bytes" Mobile Game
Game-Ready Generator 3D Model
Level Design - Extraction Valley Trifuel Alliance
Level Design - Extraction Valley Video Game
Game-Ready Asset - Game-Ready Asset - Fuel Container
Game-Ready Asset - Devil Shield
Game-Ready Character - Extraction Valley
Exhibition Stall #7
Exhibition Stall #6
Level Design - Haunted Woods
3D Model - Environment Asset
UI Design - Vida Blocks Mobile Game
Artwork - Badass Racer
Exhibition Stall #5
Exhibition Stall #4
Exhibition Stall #3
Exhibition Stall #2
Exhibition Stall #1
2D Game Art - Spaceships (Planet Beam-Upcoming Game)
2D Game Art - Planets (Planet Beam-Upcoming Game)
Game-Ready Decals - Photo-scanned Road Details
"එදා රකිම් නම්, අද ඔබ මා දකී!" #1
Game-Ready Character - Extraction Valley
Game-Ready Sci-Fi Guns
Level Design - Graveyard
Game-Ready Runner Character
Game-Ready Character
Game-Ready Stylized Throne
Level Design - Mahasona Video Game
Game-Ready Graveyard Assets
Game-Ready Stylized Stones
Concept Art - Digital Musical Show Stage Design
Illustration - Hela Yakka
Game-Ready Sign Boards
Game-Ready PBR Wooden Crate
UI Design Rudolph Mobile Game
GameArt - Pumpfly Mobile Game
UI Design Extraction Valley Pre-Alpha
Game-Ready Moon Stone Asset
Game-Ready Interior Props
Screenshots - Extraction Valley Trifuel Alliance
"Greenhill Isle and The Forgotten Land"
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